And if so, what tactics did they use? Pester the devs? Crowdfunding to buy the rights to the game from the devs? Something else?
Edit: I’m more looking for instances of the actual original game being open-sourced through fan efforts or outright purchase, like how Blender was originally open-sourced as a result of a crowdfunding campaign. The open-source rewrites of games are awesome, but I don’t have the skills to build a relatively elaborate game on my own. It’s also not a popular game, more niche, really, so I’m just wondering what are the possibilities.
The history of city of heroes might interest you.
Thank you!
Came here to point out CoH!
The developer of Terraria promised to open source the canceled sequel if a petition could get enough signatures but then it did and he didn’t release the code
Plenty of devs think it’s easier than it is. A ton of games are built on proprietary tools, and then you get into legal hot water on whether you can even give away things like the soundtrack or assets you bought like stock sound effects.
I wouldn’t be surprised if they looked at it after the petition and thought “wait, I actually can’t open source this”
I totally get that, but if that was the reason maybe he could have explained it? Maybe he did? I don’t know.
Winamp dumping a bunch or proprietary information on GitHub is a good example of this.
I haven’t heard of this. Surely Red is just finishing terraria first .-.
Thanks! That’s lame!
While not open source, OldUnreal has taken over Unreal and Unreal Tournament with access to the source code and they release patches. The OldUnreal team has an agreement with Epic to do this.
Does rewriting the game count? https://2009scape.org/
The server is a rewrite from scratch and the client is a decompiled and deobfuscated binary from January 2009
Thanks! Not quite. The idea I have in mind is to avoid having to rewrite it, if possible. Besides, I don’t think I’d have the wherewithal to do it.
oh wow, uh, my IP is blocked from accessing that website
Must be in the UK
Yeah, but… why?
Legal reasons, Jagex being a UK company
Ah.
Not strictly the same, but one of the most amazing feats to me in this topic was done by the Sacred community over at DarkMatters.
Apoligies for the wall of text, but I consider it worth a read.
Sacred 2 in particular never had its server code open sourced, leaked, or anything of the like as the studio went bankrupt before anything could happen, this was around 2010.
Over the course of a decade a few volunteer devs would pick up a project where using tools like wireshark etc they’d essentially sniff traffic sent by a client attempting connection to a server that didn’t exist, and using this, devs would literally try to GUESS what a server would respond, and what a client expected, essentially trying to build out the backend infrastructure from SCRATCH.
Fast forward to 2020 or so and progress was still being made, not only that but things were beginning to actually take shape. In 2021 (IIRC) one dev in particular had the general frame of a working server and continued to work on it. Fast-forward and since 2022-23, you’re able to run both a LOBBY for multiple servers and an actual GAME SERVER yourself, self-hosted and code is open.
I’ve ran a couple servers using docker since, where I played with friends, and being able to replay that childhood game, with friends, one I thought I’d never be able to share the experience for, is a dream come true.
Another neat thing is that it was reverse-engineered in windows, but the docker containers literally run WINE to translate windows calls to Linux and it just works.
Knowing I’m able to in 2,5,10,30 years pick this up, and not only that, but replay with friends means this work of art has a great chance at preservation.
If you’re into power metal, there’s a band called Blind Guardian, they not only did they the main theme for the game, but the band’s members have an entire quest-line in-game that culminates with an in-game concert. Again, a work of art worth preserving, and now, it can be shared.
I loved Sacred 2! I remember save scumming to preserve my 0 deaths streak. I’d hit the power button on the Xbox before it could save, risking corrupting my character every time.
Awesome achievement, thanks for telling the story!
Star Wars Galaxies.
Thank you!